All About English

Ask And You Shall Recieve

All About English

Ask And You Shall Recieve

Kids English Games Names

Baybe in The Air

This game is played with a large ball; each kid picks a number in the beginning

of the game the oldest child takes the ball and throws it in the air crying "baby in the air number..." then runs away.

 

The child who's # is called grabs the ball and yells freeze (he must have the ball to yell that}.

 

Then the child with the ball take three step toward any other child and throws the ball at that child.  If he hits the kid the child gets a B, if he misses the thrower gets a B.

 

When a child gets hit four times getting a letter each time baby he or she is out and so on till there is one child who is left.

 

 

Hopscotch

 

Hopscotch is a wonderful hopping game that can be played on a bare patch of ground or on a floor
indoors. There are hundreds of variations of the diagram that can be drawn. Use your favorite
version to have children play.

Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor. Create a
diagram with 8 sections and number them. Each player has a marker such as a stone, beanbag,
bottlecap, shell, button, etc.

The first player stands behind the starting line to toss her or his marker in square 1. Hop over
square 1 to square 2 and then continue hopping to square 8, turn around, and hop back again. Pause
in square 2 to pick up the marker, hop in square 1, and out. Then continue by tossing the stone in
square 2. All hopping is done on one foot unless the hopscotch design is such that two squares are
side-by-side. Then two feet can be placed down with one in each square. A player must always
hop over any square where a maker has been placed.

A player is out if the marker fails to land in the proper square, the hopper steps on a line, the
hopper looses balance when bending over to pick up the marker and puts a second hand or foot
down, the hopper goes into a square where a marker is, or if a player puts two feet down in a
single box. The player puts the marker in the square where he or she will resume playing on the
next turn, and the next player begins. 

Sometimes a dome-shaped "rest area" is added on one end of the hopscotch pattern where the
player can rest for a second or two before hopping back through.

 

 

Hide and Seek

 

First you pick someone to be it (the person to seek) then he/she turns around and counts with their eyes closed at the "base" while the rest of the people hide.  Then "It" says "Ready or Not, Here I Come" and rushes to find everyone.  Then the people try to get to base without getting tagged or else they are "It".  If the person who is "It" doesn't get someone in three tries he gets to pick a man to be it!

 

 

 

Come a little closer

Best played at night when it is dark or where there are a lot of hiding places 

One person is 'it' the person that is it finds a base not too big or too small, set boundaries but don't make the boundaries too big, the person that is it should be able see comfortably all four corners of the boundaries. The person that is 'it' shuts his eyes and counts to 20 while the other people hide.  When 'it' is done counting he opens his eyes and says, for example "Jim behind the shed" or "Sally at the side of the white fence." Or wherever he thinks the people are. If he can't find anybody 'it' says "come a little closer 1,2,3,4,5," with his eyes closed. While he dose that the other people that are hiding come a little closer, or if you think you can make it to the base before 'it' counts to 5 you can try to make a mad dash for the base. You just keep doing that over and over until everybody's caught. Oh I almost forgot the 'it' has to have one part of his body on the base he cannot let go of it.

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